Darkwood | First/Blind Playthrough | Part 9/36

Jun 15, 2026Channel
AI Analysis
Data from YouTube Data API v3Updated Just now
TRW
TRW

9.6K subscribers

View Channel

Video Overview

Video Details

Published6 days ago
Duration30:31
Video IDA3eMt9v7Ako
Languageen
CategoryGaming
PrivacyPublic
Made for KidsNo
Video TypeRegular Video

Performance Metrics

Views1
Likes1
Comments0
Engagement Rate100.00%
Likes per 100 views100.00
Comments per 1K views0.00

Description

Tip the Channel: https://www.paypal.com/donate/?hosted_button_id=5PBT87FAGSBSE Full Series Playlist: https://www.youtube.com/playlist?list=PLyJCsHkFxCjgngsEzVq2Xu8HW4PD8aWDB Catch the Streams (VoDs): https://www.youtube.com/channel/UCYQlzu1EsF04EUOdNTZhCFg/ What is Darkwood? Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light. The game features a semi-open world, with the player unlocking new areas as the storyline progresses. It also features a crafting system, a day/night cycle, trading and non-player character (NPC) interaction, a skill system, stealth and combat, as well as multiple storyline branches which alter several aspects of the world. During daytime, the player can explore the world and scavenge for supplies at several locations scattered around each biome as well as spend this time repairing doors or barricades around the hideout and crafting new items and upgrades at the workbench. During the day, the player can also "cook" Hallucinogens at his stove in order to gain access to various skills, any beneficial skill that the player chooses requires a detrimental skill to also be chosen. During the night, the player cannot leave the hideout and must defend against possible intruders until morning. Planning a defensive strategy is key and players have the opportunity to lay traps and barricade doors or windows to slow down any intruders. Should the player survive the night, they will gain reputation with the trader which can be used to trade for more expensive items. If the player dies during the night, they will wake up in the next morning without receiving any reputation. Should the player die while out scavenging, they will suffer a loss of half their inventory which is then marked on the map for later collection. Higher difficulties have higher penalties for death such as the loss of lives or permanent death. The storyline is shaped based on how the player reacts to the requests and actions of NPCs. Aiding different ones will lead to different endings, and sometimes influences sub-plots relating to several other NPCs. The game switches to a different map in its second chapter, with the previous regions becoming locked and several new gameplay elements and NPCs being introduced. Different characters from the first chapter may appear too, depending on the player's actions. The game features two different main endings, with each character's subplot being defined by other, smaller actions as well as which of these endings the player has achieved.

Related Videos

More videos from TRW