Why Lossless Scaling is a Waste of Money: Frame Generation

Mar 29, 2026Channel
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Ryan Kennedy
Ryan Kennedy

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Video Overview

Video Details

Published2 months ago
Duration2:53
Video IDMz94TphknRY
Languageen-US
CategoryPeople & Blogs
PrivacyPublic
Made for KidsNo
Video TypeYouTube Short

Performance Metrics

Views3.9K
Likes145
Comments15
Engagement Rate4.08%
Likes per 100 views3.70
Comments per 1K views3.83

Description

I test Lossless Scaling on Uncharted to show why this $7 Steam app is outdated and not worth buying. I explain how frame generation works and demonstrate that using Lossless Scaling's CPU-based frame interpolation actually tanks performance compared to native GPU solutions. With 6X scaling enabled, I get 622 FPS but terrible latency, while disabling it jumps performance to 250 FPS with much better responsiveness. I recommend using native GPU frame generation like DLSS or FSR instead, and explain why Lossless Scaling is pointless for both competitive and single-player games.

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