HUMANKIND - New Patch Update & WW2 Scenario!
May 1, 2026•Channel
AI Analysis
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Video Overview
Video Details
Published1 month ago
Duration3:00:38
Video IDZ0KteIOvyqM
Languageen
CategoryGaming
PrivacyPublic
Made for KidsNo
Video TypeRegular Video
Performance Metrics
Views3K
Likes91
Comments4
Engagement Rate3.15%
Likes per 100 views3.02
Comments per 1K views1.33
Video Tags
Description
Humankind game got a patch in 2026! Amplitude say this mayu be the BIGGEST Humankind map yet. So let's check the patch update out live today (notes below). We'll focus on the new WW2 scenario mode which has a lot of special rules (below). This War in the Pacific Scenario is the standout change of today's update, though AI improvements feature too.
Contents:
0:00 - Early Bird Stream Start
2:00 - Game 1 (only 3 turns)
37:30 - Game 2
HUMNAKIND - WAR IN THE PACIFIC SCENARIO CONDITIONS:
Custom Map: Ranging from Rabaul in the north-west to Guadalcanal in the south-east, this map of the Solomon Islands may be the biggest Humankind map yet
Custom Fame Condition: Gain Fame for every enemy unit you destroy
Custom End Condition: The Scenario will end when one side has lost too much combat strength. You can see the total combat strength in the Diplomacy screen.
Custom Events: Scenario-specific events will introduce you to the situation, and potentially deliver reinforcements down the line
Custom Empire Flavor: Bespoke player names, avatars and icons for both leaders in this conflict to improve your immersion.
Custom Gameplay Rules: The scenario features a few changes to the normal rules of Humankind
No Buyout: You can't just rush out new troops. Make the most of what you have.
No Fallback Units: If you are missing resources, you will not be able to fall back on units of earlier eras. Wooden ships just won't cut it.
Limited Research: The research tree has been shortened and already fully research. No space lasers, sorry.
Reduced Unit Upkeep: Maintenance costs should not be a concern for you in this scenario
Stable War Support: A massive War Support bonus from being part of a larger war ensures you can see this through to the end.
No Influence Generation: Your cities won't produce any influence. You're not here to much about with civics, after all.
No Instant Resolution: You are here to conquer these islands. Don't just hand your job off to the AI.
HUMANKIND also received a patch update today/ yesterday. A humankind update in 2026?! What is this?!
Here are the notes:
general Improvements and Fixes
These changes are not specific to the scenario and will affect the core game.
AI Improvements
Better AI management of Embarked Units: they deploy in the rear, will avoid engaging naval forces, try to disembark on ground, and avoid seeking naval forces in a naval engagement.
Better AI Air Strike management:
AI will account better for anti-air before striking, avoiding too high casualties.
AI will spread out strikes (note : While this is slightly less optimal in theory than focusing a single tile, it avoids "overstriking" which it was prone to do, i.e. sending more than the required amount of squadrons to hit a tile)
AI will include more infantry in their later era armies to avoid having to rely entirely on tanks.
AI can use Naval & Ground Anti-Air patterns to escort armies both embarked and on ground, providing a modicum of security against air strikes.
AI will not fall back from naval engagements where their CS is lower than the enemy's but the enemy only has embarked units & not the AI
Gameplay Changes and Fixes
Land tiles are properly included in a battle if embarked units are present in a naval engagement
Occupied Cities will no longer have Civics Osmosis events.
Occupied Cities that are Mutinous will spawn Rebels from the occupied Culture, not the occupier's (which could result in an easier or harder crisis to deal with, according to respective tech levels)
Fully embarked armies can now fall back from naval engagements even if their CS is superior to the enemy's
Reduced Terrain / POI destruction chance from 25% per air / arty strike to 5%
Added possibility to buyout some specific Extensions with Influence in Occupied Cities (Extractors, Train Stations, etc), like Outposts.
Fixed an error with air strikes.
Fixed an error with destroyed fortified districts during battle
patch notes end here loser.
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