How these indie devs turned teenage anxiety into a video game
Nov 26, 2025•Channel
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Video Overview
Video Details
Published6 months ago
Duration13:36
Video IDsfaMK90UHec
Languageen-US
CategoryGaming
PrivacyPublic
Made for KidsNo
Video TypeRegular Video
Performance Metrics
Views3.3K
Likes264
Comments22
Engagement Rate8.68%
Likes per 100 views8.01
Comments per 1K views6.67
Video Tags
Description
Consume Me, a slice-of-life indie game, which won the Seumas McNally Grand Prize at this year’s Independent Game Fest, is a proud work of autobiography that loosely adapts the story of co-creator Jenny Jiao Hsia’s teenage years and her struggles with diet culture.
It’s a story that unfolded in real space across New York City, contained in real scrapbooks and dusty storage boxes overflowing with memories. Simone de Rochefort and Giovanni Colantonio sat down with Hsia, lead programmer AP Thomson, and background artist Jie En Lee to learn how the game went from notebooks and box's in Hsia's parents' apartment, to being nominated for Games for Impact at the 2025 Game Awards.
0:00 What is Consume Me?
1:55 The origins of Consume Me
4:58 Unboxing Jenny's keepsakes
7:26 How Consume Me portrays disordered eating
8:51 Examining Consume Me's design documents
10:41 Sharing memories with friends
13:28 dog
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